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Use the following list of Human Resources Consulting topics related to employee retention, resignations, and turnover.
We have put together a massive guide to Human Resources Consulting tips and tricks regarding employee turnover and retention. Below are the sources for our statistics and factual statements in every article and su-topic. If you are an HR consultant and you reference our articles or any of the statistics, be sure to cite the proper original source as well. All information is used under the Fair-Use.
Slemp, G. R., Kern, M. L., Patrick, K. J., & Ryan, R. M. (2018). Leader autonomy support in the workplace: A meta-analytic review. Journal of Occupational and Organizational Psychology, 91(4), 706–734. https://doi.org/10.1111/joop.12225
Gerhart, B., & Fang, M. (2014). Pay for (individual) performance: Issues, claims, evidence and the role of sorting effects. Human Resource Management Review, 24(1), 41-52. https://doi.org/10.1016/j.hrmr.2013.08.010
Duhigg, C. (2012). The power of habit: Why we do what we do in life and business. Random House.
Kohn, A. (1993). Why incentive plans cannot work. Harvard Business Review, 71(5), 54-63.
Locke, E. A., & Latham, G. P. (2002). Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. American Psychologist, 57(9), 705–717. https://doi.org/10.1037/0003-066X.57.9.705
Oyer, P. (1998). Fiscal year ends and nonlinear incentive contracts: The effect on business seasonality. The Quarterly Journal of Economics, 113(1), 149-185. https://doi.org/10.1162/003355398555558
Thaler, R. H., & Sunstein, C. R. (2008). Nudge: Improving decisions about health, wealth, and happiness. Yale University Press.
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. Proceedings of the 15th International Academic MindTrek Conference, 9-15. https://doi.org/10.1145/2181037.2181040
Zichermann, G., & Cunningham, C. (2011). Gamification by design: Implementing game mechanics in web and mobile apps. O’Reilly Media, Inc.
Kumar, J., & Raghavendran, S. (2015). Gamification, the finer art: fostering creativity and employee engagement. Journal of Business Strategy, 36(6), 3-12. https://doi.org/10.1108/JBS-10-2014-0119
Mekler, E.D.li Brühlmann, F., Tuch, A.N., & Opwis, K. (2017). Towards understanding the effects of individual gamification elements on intrinsic motivation and performance. Computers in Human Behavior, 71, 525-534. https://doi.org/10.1016/j.chb.2015.08.048
Sailer, M., Hense, J., Mayr, S., & Mandl, H. (2017). How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction. Computers in Human Behavior, 69, 371-380. https://doi.org/10.1016/j.chb.2016.12.033
Majuri, J., Koivisto, J., & Hamari, J. (2018). Gamification of education and learning: A review of empirical literature. Proceedings of the 2nd International GamiFIN Conference. https://doi.org/10.33965/gami.
Lopez, C.E., & Tucker, C.S. (2019). The effects of player type on performance: A gamification case study. Computers in Human Behavior, 91, 333-345. https://doi.org/10.1016/j.chb.2018.10.005
Singhal, M., & Vij, M. (2016). Gamification for employee engagement. International Journal of Applied Business and Economic Research, 14(13), 4723-4733.
Ferri-Reed, J. (2013). Millennials – Generation screwed or generation shrewd? The Journal for Quality and Participation, 36(1), 22-23.
Kovacheva, A. (2011). Corporate social responsibility: Leveraging employer branding. Munich University Library.
Griffiths, M.D., & Whitty, M. (2010). Online behavioural tracking in Internet gambling research: Ethical and methodological issues. International Journal of Internet Research, 2(1), 104-117.
Ashbrook, D. (2011, November 13). Play to win! How DuPont inspires safety excellence through gamification. The Verdantix Blog. https://www.verdantix.com/blog/
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. John Wiley & Sons.
Suh, A., Wagner, C., & Liu, L. (2017). Enhancing User Engagement through Gamification. Journal of Computer Information Systems, 57(3), 204-213. https://doi.org/10.1080/08874417.2016.1181492
Xi, N., & Hamari, J. (2019). Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction. International Journal of Information Management, 46, 210-221. https://doi.org/10.1016/j.ijinfomgt.2018.12.002
Johnson, D., Deterding, S., Kuhn, K. A., Staneva, A., Stoyanov, S., & Hides, L. (2016). Gamification for health and wellbeing: A systematic review of the literature. Internet Interventions, 6, 89-106. https://doi.org/10.1016/j.invent.2016.10.002
Hyrynsalmi, S., Smed, J., & Kimppa, K. K. (2017). The Dark Side of Gamification: How We Should Stop Worrying and Study also the Negative Impacts of Bringing Game Design Elements to Everywhere. In Proceedings of the 1st International GamiFIN Conference.
If you are looking for Our Ultimate Guide To Employee Turnover
Use the following list of Human Resources Consulting topics related to employee retention, resignations, and turnover.